The whole philosophy of my roster modding is that I’m using real player ratings and tendencies and almost everything in my game is based on a special formula using player’s data from I also set the Potential for EVERY player in the game to 0. But apparently we can all live with that, right? This "momentum" evens things out and balances the game so none is winning/losing by a big margin. That same exact "momentum" happens usually during one quarter usually the 3rd when one of the teams makes a decisive 8-0 or 15-4 or similar run. It is the least troublesome bug which causes you to miss several shots in a row sometimes but on the other hand helps you when the opponent is forced to miss many open shots as well. One thing no one can fix with 2K Sports is the "momentum" which is a code that software developers put in the game engine. This 2K system that I called "monkeys on steroids" has been in use in all of their game installments ever since and is apparently loved by the masses for obvious reasons: it gives you pleasure quickly! Therefore all my efforts between 20 went into a constant battle against the limitations of the crazy arcade style of play with unrealistic fastbreaks and an unfair stealing tendency implemented by default by 2K Sports. used by next gen NBA games, few people know that 2K11 turns into a more enjoyable game that comes close to perfection if you tweak the game sliders, the coach profile(s) and players skills and tendencies. I would take the 'photographic' player's faces in 2K11 over the 'cartoonish' faces in 2K14, the smooth realistic moves in 2K11 over the robotic moves in 2K14 any day! Even if it lacks newer animations and possibly smarter A.I. Along with other experts of the game, I consider NBA 2K11 to be the best NBA videogame because of the high customization is capable of and its graphical beauty. I played videogames especially sports and basketball ones since 1990. Secondly, you might consider using my game settings along with my DLC for a much improved NBA gaming experience. my own global textures for 2K11 that include progressive sweat, skinnier/realistic legs, simple retro accessories etc.Have you ever wondered what it's like to play a basketball videogame that has a REAL feel like the actual NBA? First, you should play with patience and be smart in defense, but also allow your players to sift through team's offensive plays. a new retro TNT Sports presentation and scoreboard with the addition of my logo for the 1992-93 NBA Season DLC historically accurate courtside dornas and reserves chairs, stanchions, banners, floors and jerseys with hex edited colors for each team used in 1992-93 real coaches names (two per team) with real height, cyberfaces and experience years some players' names were tweaked to match the NBA 2K11 name list so the arena announcers can pronounce them those who weren't on the 2K list in 2010 when the original game was launched will be called by the number on their jersey a completely new portrait system for the player's in-game photos with round action photos advanced textures for player faces created specially for NBA 2K11 or in many cases taken from NBA 2K14 and applied to 2K11 faces that make players in this mod look crispy clean and more realistic than any other video game on the market in 2020 thanks to the genius in rendering of 2K11 that is so difficult to match by more recent "modern" games complete roster (14-15 players) and an accurate lineup plus correct situational (starters and bench players) for each team historic players for 3 teams (Bobcats, Grizzlies, Raptors) that weren't in the NBA at that time but can't be deleted from the game so.they got real players who were injured or away from the NBA during 19 players with accurate bio (position, height, age, college, draft pick), appearance (eyes color, muscle & body type), skills and tendencies (including touches, isolation, post up, spot up etc.) based on a template and several formulas I use now that take into account real stats from NBA players career (it calculates career average ratings per 36 minutes from the data sheet on ) a realistic gameplay based on my own formula that gives realistic scores, percentages and correct movement of players on the court that emulates the real NBA pace
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |